This opens the graphical user interface (GUI) for the
If there's an argument, it can be either a
skfoptions structure or a
file name with saved options in it.
It returns a
SkfGui object, which can be used to control the GUI
gui = skfengine();
For instance, to load an options structure into the GUI:
gui = SkfGui(); options = skfoptions(); gui.load_session(options);
Alternately, we can use a saved
*kf session (e.g., a file saved by
clicking Save in the GUI) with:
To generate code with what's currently set in the GUI:
This will trigger code generation exactly as if the user clicked on the Generate Code button.