This opens the graphical user interface (GUI) for the *kf
engine.
skfengine();
If there's an argument, it can be either a skfoptions
structure or a
file name with saved options in it.
skfengine(my_options);
skfengine('my_saved_options.mat');
It returns a SkfGui
object, which can be used to control the GUI
directly.
gui = skfengine();
For instance, to load an options structure into the GUI:
gui = SkfGui();
options = skfoptions();
gui.load_session(options);
Alternately, we can use a saved *kf
session (e.g., a file saved by
clicking Save in the GUI) with:
gui.load_session('my_saved_options.mat');
To generate code with what's currently set in the GUI:
gui.code();
This will trigger code generation exactly as if the user clicked on the Generate Code button.
*kf
v1.0.3